3D Reconstruction
Reconstructing 3D from images
Related Topics (3D Vision)
Top Papers
Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou et al.
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Tao Lu, Mulin Yu, Linning Xu et al.
Grounding Image Matching in 3D with MASt3R
Vincent Leroy, Yohann Cabon, Jerome Revaud
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
David Charatan, Sizhe Lester Li, Andrea Tagliasacchi et al.
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Zeyu Yang, Hongye Yang, Zijie Pan et al.
GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting
Chi Yan, Delin Qu, Dong Wang et al.
MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
Yuedong Chen, Haofei Xu, Chuanxia Zheng et al.
Text-to-3D using Gaussian Splatting
Zilong Chen, Feng Wang, Yikai Wang et al.
Splatter Image: Ultra-Fast Single-View 3D Reconstruction
Stanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi
SV3D: Novel Multi-view Synthesis and 3D Generation from a Single Image using Latent Video Diffusion
Vikram Voleti, Chun-Han Yao, Mark Boss et al.
ReconFusion: 3D Reconstruction with Diffusion Priors
Rundi Wu, Ben Mildenhall, Philipp Henzler et al.
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo et al.
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Yinghao Xu, Zifan Shi, Wang Yifan et al.
DMV3D: Denoising Multi-view Diffusion Using 3D Large Reconstruction Model
Yinghao Xu, Hao Tan, Fujun Luan et al.
CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Model
Zhengyi Wang, Yikai Wang, Yifei Chen et al.
Uni3D: Exploring Unified 3D Representation at Scale
Junsheng Zhou, Jinsheng Wang, Baorui Ma et al.
Probing the 3D Awareness of Visual Foundation Models
Mohamed El Banani, Amit Raj, Kevis-kokitsi Maninis et al.
Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models
Xianfang Zeng, Xin Chen, Zhongqi Qi et al.
DimensionX: Create Any 3D and 4D Scenes from a Single Image with Decoupled Video Diffusion
Wenqiang Sun, Shuo Chen, Fangfu Liu et al.
OmniRe: Omni Urban Scene Reconstruction
Ziyu Chen, Jiawei Yang, Jiahui Huang et al.
PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment
Tianchen Deng, Guole Shen, Tong Qin et al.
MVDiffHD: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction
Shitao Tang, Jiacheng Chen, Dilin Wang et al.
3D Geometry-Aware Deformable Gaussian Splatting for Dynamic View Synthesis
Zhicheng Lu, xiang guo, Le Hui et al.
Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Zheng Zhang, WENBO HU, Yixing Lao et al.
AEROBLADE: Training-Free Detection of Latent Diffusion Images Using Autoencoder Reconstruction Error
Jonas Ricker, Denis Lukovnikov, Asja Fischer
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
Zhenggang Tang, Yuchen Fan, Dilin Wang et al.
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
Jiarui Hu, Xianhao Chen, Boyin Feng et al.
Structure-Aware Sparse-View X-ray 3D Reconstruction
Yuanhao Cai, Jiahao Wang, Alan L. Yuille et al.
ConsistNet: Enforcing 3D Consistency for Multi-view Images Diffusion
Jiayu Yang, Ziang Cheng, Yunfei Duan et al.
RGBD GS-ICP SLAM
Seongbo Ha, Jiung Yeon, Hyeonwoo Yu
SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion
Hsuan-I Ho, Jie Song, Otmar Hilliges
Free3D: Consistent Novel View Synthesis without 3D Representation
Chuanxia Zheng, Andrea Vedaldi
TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videos
Yufu Wang, Ziyun Wang, Lingjie Liu et al.
GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
Yaniv Wolf, Amit Bracha, Ron Kimmel
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
Mark Boss, Zixuan Huang, Aaryaman Vasishta et al.
DIFIX3D+: Improving 3D Reconstructions with Single-Step Diffusion Models
Jay Zhangjie Wu, Yuxuan Zhang, Haithem Turki et al.
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos
Linyi Jin, Richard Tucker, Zhengqi Li et al.
MUSt3R: Multi-view Network for Stereo 3D Reconstruction
Yohann Cabon, Lucas Stoffl, Leonid Antsfeld et al.
Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction
Devikalyan Das, Christopher Wewer, Raza Yunus et al.
Controlling Space and Time with Diffusion Models
Daniel Watson, Saurabh Saxena, Lala Li et al.
Improving 2D Feature Representations by 3D-Aware Fine-Tuning
Yuanwen Yue, Anurag Das, Francis Engelmann et al.
Wonderland: Navigating 3D Scenes from a Single Image
Hanwen Liang, Junli Cao, Vidit Goel et al.
ReconDreamer: Crafting World Models for Driving Scene Reconstruction via Online Restoration
Chaojun Ni, Guosheng Zhao, Xiaofeng Wang et al.
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei et al.
You See it, You Got it: Learning 3D Creation on Pose-Free Videos at Scale
Baorui Ma, Huachen Gao, Haoge Deng et al.
GPAvatar: Generalizable and Precise Head Avatar from Image(s)
Xuangeng Chu, Yu Li, Ailing Zeng et al.
Portrait4D-v2: Pseudo Multi-View Data Creates Better 4D Head Synthesizer
Yu Deng, Duomin Wang, Baoyuan Wang
ComboVerse: Compositional 3D Assets Creation Using Spatially-Aware Diffusion Guidance
Yongwei Chen, Tengfei Wang, Tong Wu et al.
Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders
Rui Chen, Jianfeng Zhang, Yixun Liang et al.
WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild
Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng et al.
VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
Dominic Maggio, Hyungtae Lim, Luca Carlone
MET3R: Measuring Multi-View Consistency in Generated Images
Mohammad Asim, Christopher Wewer, Thomas Wimmer et al.
Learning the 3D Fauna of the Web
Zizhang Li, Dor Litvak, Ruining Li et al.
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
Kai Katsumata, Duc Minh Vo, Hideki Nakayama
Generative Proxemics: A Prior for 3D Social Interaction from Images
Vickie Ye, Vickie Ye, Georgios Pavlakos et al.
UnScene3D: Unsupervised 3D Instance Segmentation for Indoor Scenes
David Rozenberszki, Or Litany, Angela Dai
ZeroShape: Regression-based Zero-shot Shape Reconstruction
Zixuan Huang, Stefan Stojanov, Anh Thai et al.
VISTA3D: A Unified Segmentation Foundation Model For 3D Medical Imaging
Yufan He, Pengfei Guo, Yucheng Tang et al.
Scaling Diffusion Models to Real-World 3D LiDAR Scene Completion
Lucas Nunes, Rodrigo Marcuzzi, Benedikt Mersch et al.
DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment
Jiuming Liu, Dong Zhuo, Zhiheng Feng et al.
IDOL: Instant Photorealistic 3D Human Creation from a Single Image
Yiyu Zhuang, Jiaxi Lv, Hao Wen et al.
MVD-Fusion: Single-view 3D via Depth-consistent Multi-view Generation
Hanzhe Hu, Zhizhuo Zhou, Varun Jampani et al.
SD-MVS: Segmentation-Driven Deformation Multi-View Stereo with Spherical Refinement and EM Optimization
Zhenlong Yuan, Jiakai Cao, Zhaoxin Li et al.
Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle
Zhenyu Tang, Junwu Zhang, Xinhua Cheng et al.
NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Han Huang, Yulun Wu, Junsheng Zhou et al.
HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction
Shengji Tang, Weicai Ye, Peng Ye et al.
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
Qijian Tian, Xin Tan, Yuan Xie et al.
GenNBV: Generalizable Next-Best-View Policy for Active 3D Reconstruction
Xiao Chen, Quanyi Li, Tai Wang et al.
MonoNPHM: Dynamic Head Reconstruction from Monocular Videos
Simon Giebenhain, Tobias Kirschstein, Markos Georgopoulos et al.
Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal
YUXIN WANG, Qianyi Wu, Guofeng Zhang et al.
SAM-guided Graph Cut for 3D Instance Segmentation
Haoyu Guo, He Zhu, Sida Peng et al.
Sparc3D: Sparse Representation and Construction for High-Resolution 3D Shapes Modeling
Zhihao Li, Yufei Wang, Heliang Zheng et al.
Pow3R: Empowering Unconstrained 3D Reconstruction with Camera and Scene Priors
Wonbong Jang, Philippe Weinzaepfel, Vincent Leroy et al.
Three Pillars Improving Vision Foundation Model Distillation for Lidar
Gilles Puy, Spyros Gidaris, Alexandre Boulch et al.
HarmonyView: Harmonizing Consistency and Diversity in One-Image-to-3D
Sangmin Woo, byeongjun park, Hyojun Go et al.
Hierarchical Temporal Context Learning for Camera-based Semantic Scene Completion
Bohan Li, Jiajun Deng, Wenyao Zhang et al.
Skeleton Recall Loss for Connectivity Conserving and Resource Efficient Segmentation of Thin Tubular Structures
Yannick Kirchhoff, Maximilian Rokuss, Saikat Roy et al.
Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion
Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo et al.
3D-GRAND: A Million-Scale Dataset for 3D-LLMs with Better Grounding and Less Hallucination
Jianing "Jed" Yang, Xuweiyi Chen, Nikhil Madaan et al.
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views
Wangze Xu, Huachen Gao, Shihe Shen et al.
SHAP-EDITOR: Instruction-Guided Latent 3D Editing in Seconds
Minghao Chen, Junyu Xie, Iro Laina et al.
VOODOO 3D: Volumetric Portrait Disentanglement For One-Shot 3D Head Reenactment
Phong Tran, Egor Zakharov, Long Nhat Ho et al.
DeSiRe-GS: 4D Street Gaussians for Static-Dynamic Decomposition and Surface Reconstruction for Urban Driving Scenes
Chensheng Peng, Chengwei Zhang, Yixiao Wang et al.
Ghost on the Shell: An Expressive Representation of General 3D Shapes
Zhen Liu, Yao Feng, Yuliang Xiu et al.
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
Sungwon Hwang, Min-Jung Kim, Taewoong Kang et al.
DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly
Gianluca Scarpellini, Stefano Fiorini, Francesco Giuliari et al.
I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions
Chengfeng Zhao, Juze Zhang, Jiashen Du et al.
Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness
Haochen Wang, Yucheng Zhao, Tiancai Wang et al.
MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos
Yushuo Chen, Zerong Zheng, Zhe Li et al.
A Simple Baseline for Efficient Hand Mesh Reconstruction
zhishan zhou, shihao zhou, Zhi Lv et al.
3D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillation
Dale Decatur, Itai Lang, Kfir Aberman et al.
Blind Image Quality Assessment Based on Geometric Order Learning
Nyeong-Ho Shin, Seon-Ho Lee, Chang-Su Kim
NARUTO: Neural Active Reconstruction from Uncertain Target Observations
Ziyue Feng, Huangying Zhan, Zheng Chen et al.
VistaDream: Sampling multiview consistent images for single-view scene reconstruction
Haiping Wang, Yuan Liu, Ziwei Liu et al.
Boosting Spike Camera Image Reconstruction from a Perspective of Dealing with Spike Fluctuations
Rui Zhao, Ruiqin Xiong, Jing Zhao et al.
ZeroRF: Fast Sparse View 360° Reconstruction with Zero Pretraining
Ruoxi Shi, Xinyue Wei, Cheng Wang et al.
Sat2Scene: 3D Urban Scene Generation from Satellite Images with Diffusion
Zuoyue Li, Zhenqiang Li, Zhaopeng Cui et al.
Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memory
Yuqi Wu, Wenzhao Zheng, Jie Zhou et al.
PhysGen3D: Crafting a Miniature Interactive World from a Single Image
Boyuan Chen, Hanxiao Jiang, Shaowei Liu et al.