NEURIPS "3d gaussian splatting" Papers
25 papers found
3D Gaussian Splatting based Scene-independent Relocalization with Unidirectional and Bidirectional Feature Fusion
Junyi Wang, Yuze Wang, Wantong Duan et al.
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Mengqi Guo, Bo Xu, Yanyan Li et al.
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
Florian Barthel, Wieland Morgenstern, Paul Hinzer et al.
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.
Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas et al.
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
Yancheng Zhang, Guangyu Sun, Chen Chen
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen et al.
GeGS-PCR: Fast and Robust Color 3D Point Cloud Registration with Two-Stage Geometric-3DGS Fusion
Jiayi Tian, Haiduo Huang, Tian Xia et al.
Generalizable Hand-Object Modeling from Monocular RGB Images via 3D Gaussians
Xingyu Liu, Pengfei Ren, Qi Qi et al.
Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
Chuandong Liu, Huijiao Wang, Lei YU et al.
HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
Zipeng Wang, Dan Xu
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
Wanhua Li, Yujie Zhao, Minghan Qin et al.
MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting
Yumeng He, Yunbo Wang
Metropolis-Hastings Sampling for 3D Gaussian Reconstruction
Hyunjin Kim, Haebeom Jung, Jaesik Park
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
Deming Li, Kaiwen Jiang, Yutao Tang et al.
NeuroRenderedFake: A Challenging Benchmark to Detect Fake Images Generated by Advanced Neural Rendering Methods
Chengdong Dong, B. V. K. Vijaya Kumar, Zhenyu Zhou et al.
Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
Yan Xu, Yixing Wang, Stella X. Yu
Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations
Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys et al.
ODG: Occupancy Prediction Using Dual Gaussians
Yunxiao Shi, Yinhao Zhu, Herbert Cai et al.
Omnidirectional 3D Scene Reconstruction from Single Image
Ren Yang, Jiahao Li, Yan Lu
OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation
Xiaoan Zhu, Yue Zhao, Tianyang Hu et al.
OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
Mark H. Huang, Lin Geng Foo, Christian Theobalt et al.
Optimized Minimal 3D Gaussian Splatting
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
Di Wu, Liu Liu, Zhou Linli et al.
SAP: Exact Sorting in Splatting via Screen-Aligned Primitives
Zhanke Wang, Zhiyan Wang, Kaiqiang Xiong et al.