"3d gaussian splatting" Papers
48 papers found
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Mengqi Guo, Bo Xu, Yanyan Li et al.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction
Yuanhao Cai, He Zhang, Kai Zhang et al.
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
Yu-Ting Zhan, Cheng-Yuan Ho, He-Bi Yang et al.
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image
Wonseok Roh, Hwanhee Jung, JongWook Kim et al.
CF3: Compact and Fast 3D Feature Fields
Hyunjoon Lee, Joonkyu Min, Jaesik Park
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Soonbin Lee, Fangwen Shu, Yago Sanchez de la Fuente et al.
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.
Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas et al.
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
Yancheng Zhang, Guangyu Sun, Chen Chen
Faster and Better 3D Splatting via Group Training
Chengbo Wang, Guozheng Ma, Yizhen Lao et al.
FlowR: Flowing from Sparse to Dense 3D Reconstructions
Tobias Fischer, Samuel Rota Bulò, Yung-Hsu Yang et al.
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen et al.
GaussianProperty: Integrating Physical Properties to 3D Gaussians with LMMs
Xinli Xu, Wenhang Ge, Dicong Qiu et al.
GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering
Hongze CHEN, Zehong Lin, Jun Zhang
GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting
Zixuan Chen, Guangcong Wang, Jiahao Zhu et al.
Holistic Large-Scale Scene Reconstruction via Mixed Gaussian Splatting
Chuandong Liu, Huijiao Wang, Lei YU et al.
HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
Zipeng Wang, Dan Xu
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera
Jian Huang, Chengrui Dong, Xuanhua Chen et al.
LITA-GS: Illumination-Agnostic Novel View Synthesis via Reference-Free 3D Gaussian Splatting and Physical Priors
Han Zhou, Wei Dong, Jun Chen
MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting
Yumeng He, Yunbo Wang
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
Deming Li, Kaiwen Jiang, Yutao Tang et al.
Multimodal LLM Guided Exploration and Active Mapping using Fisher Information
Wen Jiang, BOSHU LEI, Katrina Ashton et al.
NeRF Is a Valuable Assistant for 3D Gaussian Splatting
Shuangkang Fang, I-Chao Shen, Takeo Igarashi et al.
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu et al.
OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
Mark H. Huang, Lin Geng Foo, Christian Theobalt et al.
PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Yufei Han, Bowen Tie, Heng Guo et al.
ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
Yanzhe Lyu, Kai Cheng, Kang Xin et al.
SAP: Exact Sorting in Splatting via Screen-Aligned Primitives
Zhanke Wang, Zhiyan Wang, Kaiqiang Xiong et al.
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
Yue Li, Qi Ma, Runyi Yang et al.
SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation
Jiahao Zhu, Zixuan Chen, Guangcong Wang et al.
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang et al.
SfM-Free 3D Gaussian Splatting via Hierarchical Training
Bo Ji, Angela Yao
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas et al.
ThermalGaussian: Thermal 3D Gaussian Splatting
Rongfeng Lu, Hangyu Chen, Zunjie Zhu et al.
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
Kai Katsumata, Duc Minh Vo, Hideki Nakayama
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu, Chuanchen Luo, Lue Fan et al.
Distractor-Free Novel View Synthesis via Exploiting Memorization Effect in Optimization
Yukun Wang, Kunhong Li, Minglin Chen et al.
EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting
Jiaxu Wang, Junhao He, Ziyi Zhang et al.
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang et al.
GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Views
Yaniv Wolf, Amit Bracha, Ron Kimmel
GVGEN: Text-to-3D Generation with Volumetric Representation
Xianglong He, Junyi Chen, Sida Peng et al.
PFGS: High Fidelity Point Cloud Rendering via Feature Splatting
Jiaxu Wang, Zhang Ziyi, Junhao He et al.
Revising Densification in Gaussian Splatting
Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Diwen Wan, Ruijie Lu, Gang Zeng
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Song Jifei et al.
VEGS: View Extrapolation of Urban Scenes in 3D Gaussian Splatting using Learned Priors
Sungwon Hwang, Min-Jung Kim, Taewoong Kang et al.
VersatileGaussian: Real-time Neural Rendering for Versatile Tasks using Gaussian Splatting
Renjie Li, Zhiwen Fan, Bohua Wang et al.