ICCV "real-time rendering" Papers
6 papers found
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
Jungho Lee, DongHyeong Kim, Dogyoon Lee et al.
ICCV 2025posterarXiv:2503.05332
2
citations
ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa et al.
ICCV 2025posterarXiv:2509.03775
1
citations
Disentangled Clothed Avatar Generation with Layered Representation
Weitian Zhang, Yichao Yan, Sijing Wu et al.
ICCV 2025highlightarXiv:2501.04631
3
citations
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
XINJIE ZHANG, Zhening Liu, Yifan Zhang et al.
ICCV 2025highlightarXiv:2410.13613
22
citations
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic
ICCV 2025posterarXiv:2509.07782
SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
Heyi Sun, Cong Wang, Tian-Xing Xu et al.
ICCV 2025posterarXiv:2508.09597
2
citations