"real-time rendering" Papers
24 papers found
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang et al.
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
Jungho Lee, DongHyeong Kim, Dogyoon Lee et al.
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
Yancheng Zhang, Guangyu Sun, Chen Chen
EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Tao Xie, Xi Chen, Zhen Xu et al.
Fast Feedforward 3D Gaussian Splatting Compression
Yihang Chen, Qianyi Wu, Mengyao Li et al.
GASP: Gaussian Avatars with Synthetic Priors
Jack Saunders, Charlie Hewitt, Yanan Jian et al.
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
Wanhua Li, Yujie Zhao, Minghan Qin et al.
Optimized Minimal 3D Gaussian Splatting
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
ProbeSDF: Light Field Probes For Neural Surface Reconstruction
Briac Toussaint, Diego Thomas, Jean-Sébastien Franco
ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
Jiaye Fu, Qiankun Gao, Chengxiang Wen et al.
SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
Heyi Sun, Cong Wang, Tian-Xing Xu et al.
ThermalGaussian: Thermal 3D Gaussian Splatting
Rongfeng Lu, Hangyu Chen, Zunjie Zhu et al.
3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting
Zhe Jun Tang, Tat-Jen Cham
A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis
Kai Katsumata, Duc Minh Vo, Hideki Nakayama
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu, Chuanchen Luo, Lue Fan et al.
City-on-Web: Real-time Neural Rendering of Large-scale Scenes on the Web
Kaiwen Song, Xiaoyi Zeng, Chenqu Ren et al.
CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
K L Navaneet, Kossar Pourahmadi, Soroush Abbasi Koohpayegani et al.
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting
Angelos Kratimenos, Jiahui Lei, Kostas Daniilidis
Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields
Yonggan Fu, Huaizhi Qu, Zhifan Ye et al.
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
Mingrui Li, Shuhong Liu, Heng Zhou et al.
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Diwen Wan, Ruijie Lu, Gang Zeng
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Song Jifei et al.
VersatileGaussian: Real-time Neural Rendering for Versatile Tasks using Gaussian Splatting
Renjie Li, Zhiwen Fan, Bohua Wang et al.