Wenzheng Chen
18
Papers
20
Total Citations
Papers (18)
TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light
CVPR 2024
9
citations
GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering
ICCV 2025
8
citations
One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency
CVPR 2025
3
citations
Steady-State Non-Line-Of-Sight Imaging
CVPR 2019
0
citations
Auto-Tuning Structured Light by Optical Stochastic Gradient Descent
CVPR 2020
0
citations
Extracting Triangular 3D Models, Materials, and Lighting From Images
CVPR 2022arXiv
0
citations
HumanGen: Generating Human Radiance Fields With Explicit Priors
CVPR 2023arXiv
0
citations
Relightable Neural Human Assets From Multi-View Gradient Illuminations
CVPR 2023arXiv
0
citations
Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes
CVPR 2023arXiv
0
citations
Towards Viewpoint Robustness in Bird's Eye View Segmentation
ICCV 2023
0
citations
Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion
ECCV 2022
0
citations
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting
CVPR 2025
0
citations
Optimal Structured Light à La Carte
CVPR 2018
0
citations
Fast Interactive Object Annotation With Curve-GCN
CVPR 2019arXiv
0
citations
Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer
NeurIPS 2019
0
citations
Learning Deformable Tetrahedral Meshes for 3D Reconstruction
NeurIPS 2020
0
citations
DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer
NeurIPS 2021
0
citations
GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
NeurIPS 2022
0
citations