Wenzheng Chen

18
Papers
20
Total Citations

Papers (18)

TurboSL: Dense Accurate and Fast 3D by Neural Inverse Structured Light

CVPR 2024
9
citations

GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering

ICCV 2025
8
citations

One-shot 3D Object Canonicalization based on Geometric and Semantic Consistency

CVPR 2025
3
citations

Steady-State Non-Line-Of-Sight Imaging

CVPR 2019
0
citations

Auto-Tuning Structured Light by Optical Stochastic Gradient Descent

CVPR 2020
0
citations

Extracting Triangular 3D Models, Materials, and Lighting From Images

CVPR 2022arXiv
0
citations

HumanGen: Generating Human Radiance Fields With Explicit Priors

CVPR 2023arXiv
0
citations

Relightable Neural Human Assets From Multi-View Gradient Illuminations

CVPR 2023arXiv
0
citations

Neural Fields Meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes

CVPR 2023arXiv
0
citations

Towards Viewpoint Robustness in Bird's Eye View Segmentation

ICCV 2023
0
citations

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

ECCV 2022
0
citations

RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

CVPR 2025
0
citations

Optimal Structured Light à La Carte

CVPR 2018
0
citations

Fast Interactive Object Annotation With Curve-GCN

CVPR 2019arXiv
0
citations

Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

NeurIPS 2019
0
citations

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

NeurIPS 2020
0
citations

DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer

NeurIPS 2021
0
citations

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

NeurIPS 2022
0
citations