Most Cited ISMAR "model error accumulation" Papers

229 papers found • Page 1 of 2

#1

Design Principles and Challenges for Gaze + Pinch Interaction in XR

Ken Pfeuffer, Hans Gellersen, Mar Gonzalez-Franco

ISMAR 2025paper
19
citations
#2

Integrated Augmented and Virtual Reality Technologies for Realistic Fire Drill Training

Hosan Kang, Jinseong Yang, Beom-Seok Ko et al.

ISMAR 2025paper
11
citations
#3

HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality

Zhiming Hu, Guanhua Zhang, Zheming Yin et al.

ISMAR 2025paperarXiv:2410.16430
3
citations
#4

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality

Jindu Wang, Ke Zhou, Haoyu Ren et al.

ISMAR 2025paperarXiv:2508.09469
2
citations
#5

GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems

Qingyue Deng, Jijiang Li, Haibin Ling et al.

ISMAR 2025paperarXiv:2412.11762
2
citations
#6

Revisiting Performance Models of Distal Pointing Tasks in Virtual Reality

Logan Lane, Feiyu Lu, Shakiba Davari et al.

ISMAR 2025paperarXiv:2505.03027
1
citations
#7

EgoTrigger: Toward Audio-Driven Image Capture for Human Memory Enhancement in All-Day Energy-Efficient Smart Glasses

Akshay Paruchuri, Sinan Hersek, Lavisha Aggarwal et al.

ISMAR 2025paperarXiv:2508.01915
1
citations
#8

See What I Mean? Mobile Eye-Perspective Rendering for Optical See-through Head-mounted Displays

Gerlinde Emsenhuber, Tobias Langlotz, Denis Kalkofen et al.

ISMAR 2025paperarXiv:2509.11653
1
citations
#9

Navigation Pixie: Implementation and Empirical Study Toward On-demand Navigation Agents in Commercial Metaverse

Hikari Yanagawa, Yuichi Hiroi, Satomi Tokida et al.

ISMAR 2025paperarXiv:2508.03216
1
citations
#10

SAMR: A Spatial-Augmented Mixed Reality Method for Enhancing Vision-Language Models in 3D Scene Understanding

Junjian Lin, WenZhuo Sun, Xiangyu Zhang et al.

ISMAR 2025paper
1
citations
#11

LitForager: Exploring Multimodal Literature Foraging Strategies in Immersive Sensemaking

Haoyang Yang, Elliott H Faa, Weijian Liu et al.

ISMAR 2025paperarXiv:2508.15043
1
citations
#12

Will You Be Aware? Eye Tracking–Based Modeling of Situational Awareness in Augmented Reality

Zhehan Qu, Tianyi Hu, Christian Fronk et al.

ISMAR 2025paperarXiv:2508.05025
1
citations
#13

An Embodied AR Navigation Agent: Integrating BIM with Retrieval-Augmented Generation for Language Guidance

Hsuan-Kung Yang, Tsu-Ching Hsiao, Ryoichiro Oka et al.

ISMAR 2025paperarXiv:2508.16602
1
citations
#14

Long-Term Experiences From Working with Extended Reality in the Wild

Verena Biener, Florian Jack Winston, Dieter Schmalstieg et al.

ISMAR 2025paperarXiv:2509.05067
1
citations
#15

Seeing What Matters: Attentional (Mis-)Alignment Between Humans and AI in VR-Simulated Prediction of Driving Accidents

Hoe Sung Ryu, Uijong Ju, Christian Wallraven

ISMAR 2025paper
#16

Augmented Reality Productivity In-the-Wild: A Diary Study of Usage Patterns and Experiences of Working with AR Laptops in Real-World Settings

Yi Fei Cheng, Ari Carden, Hyunsung Cho et al.

ISMAR 2025paperarXiv:2502.14241
#17

Enhancing Learning and Knowledge Retention of Abstract Physics Concepts with Virtual Reality

Mehmet Akif Akdag, Jean Botev, Steffen Rothkugel

ISMAR 2025paper
#18

Visuo-Tactile Feedback with Hand Outline Styles for Modulating Affective Roughness Perception

Minju Baeck, Yoonseok Shin, Dooyoung Kim et al.

ISMAR 2025paperarXiv:2508.13504
#19

PrivateXR: Defending Privacy Attacks in Extended Reality Through Explainable AI-Guided Differential Privacy

Ripan Kumar Kundu, Istiak Ahmed, Khaza Anuarul Hoque

ISMAR 2025paperarXiv:2512.16851
#20

Cross-media Color Appearance Reproduction in Optical See-Through Augmented Reality

Jiahong Luo, Shining Ma, Yue Liu et al.

ISMAR 2025paper
#21

Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies

Pengxiang Wang, Xiaohui Tan, Tianren Luo et al.

ISMAR 2025paper
#22

ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality

Steffen Hauck, Diar Abdlkarim, John J Dudley et al.

ISMAR 2025paperarXiv:2508.11426
#23

EVER: Edge-Assisted Auto-Verification for Mobile MR-Aided Operation

Jiangong Chen, Mingyu Zhu, Bin Li

ISMAR 2025paperarXiv:2510.18224
#24

Parameter-Free Neural Lens Blur Rendering for High-Fidelity Composites

Lingyan Ruan, Bin Chen, Taehyun James Rhee

ISMAR 2025paperarXiv:2511.17014
#25

Defying Gravity: Towards Gravitoinertial Retargeting of Acceleration for Virtual Vertical Motion in In-Car VR

Bocheon Gim, Seongjun Kang, Dohyeon Yeo et al.

ISMAR 2025paper
#26

XR Reality Check: What Commercial Devices Deliver for Spatial Tracking

Tianyi Hu, Tianyuan Du, Zhehan Qu et al.

ISMAR 2025paperarXiv:2508.08642
#27

Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives

Zheng Wei, Jia Sun, Junxiang LIAO et al.

ISMAR 2025paperarXiv:2509.12027
#28

SGSG: Stroke-Guided Scene Graph Generation

Qixiang Ma, Runze Fan, Lizhi Zhao et al.

ISMAR 2025paper
#29

DGDiff: Immersive 3D Indoor Scene Synthesis via Dialog-Graph Conditioned Diffusion

Yusen Liu, Xinyu Zhang, Qichuan Geng et al.

ISMAR 2025paper
#30

MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections

Xuanru Cheng, Xian Wang, Chi-lok Tai et al.

ISMAR 2025paperarXiv:2509.01367
#31

Siren Song: Acoustic Attacks on Pose Estimation in XR Headsets

Zijian Huang, Yicheng Zhang, Sophie Chen et al.

ISMAR 2025paper
#32

ImmerJM: A 3D Design Tool for Creating User Journey Maps based on Immersive Virtual Environments

Mingming Wang, Xiaoyu Zhang, Weiyue Gao et al.

ISMAR 2025paper
#33

Why Slow Feels Fast and Fast Feels Slow: Evaluating and Predicting Speed Misperception

Xi Peng, Colin Groth, Daniel Jimenez Navarro et al.

ISMAR 2025paper
#34

Scalable Object Detection in Mixed Reality using Incremental Re-training and One-shot 3D Annotation

Alireza Taheritajar, Jeffrey L Benson, Anthony Gibson et al.

ISMAR 2025paper
#35

Experience Level Influences User's Criteria for Avatar Animation Realism

Yudong Huang, Avneet Singh, Mark Roman Miller

ISMAR 2025paperarXiv:2509.15372
#36

“Heart Flows with Zen”: Exploring Multi-modal Mixed Reality to Promote the Inheritance and Experience of Cultural Heritage

Wenchen Winston Guo, Zhirui Chen, Guoyu Sun et al.

ISMAR 2025paper
#37

HFM-GS: half-face mapping 3DGS avatar based real-time HMD removal

Kangyu Wang, Jian Wu, Runze Fan et al.

ISMAR 2025paper
#38

Real-Time Photorealistic Style Transfer for Immersive VR Environments

Taejoon Kim, BON -WOO HWANG, Seung-Uk Yoon et al.

ISMAR 2025paper
#39

Unwinding Rotations Reduces VR Sickness in Nonsimulated Immersive Telepresence

Filip Kulisiewicz, Basak Sakcak, Evan G. Center et al.

ISMAR 2025paperarXiv:2509.26439
#40

Fast SP-GS: Reconstructing Dynamic Scenes in Minutes

Diwen Wan, Jiaxiang Tang, Ruijie Lu et al.

ISMAR 2025paper
#41

Rhythmic Interaction influences Synchrony Perception in VR

Anton Benjamin Lammert, Lina Klass, Laura Simon et al.

ISMAR 2025paper
#42

SafeTeleport: Potential Field-Guided Teleportation for Personal Space Protection in Social VR

Yi-Jun Li, Sen-Zhe Xu, Wentong Shu et al.

ISMAR 2025paper
#43

MMG: Manipulation-aware Holistic Human Motion Generation from Sparse Tracking Signals

Xuehuai Shi, Renzhi Xiao, Yilun Sheng et al.

ISMAR 2025paper
#44

Through the Expert's Eyes: Exploring Asynchronous Expert Perspectives and Gaze Visualizations in XR

Clara Sayffaerth, Annika Köhler, Julian Rasch et al.

ISMAR 2025paperarXiv:2509.00944
#45

Dynamic Eyebox Steering for Improved Pinlight AR Near-eye Displays

Xinxing Xia, Zheye Yu, Dongyu Qiu et al.

ISMAR 2025paper
#46

Negotiated User-to-Group Teleportations in Social VR

Wentong Shu, Yi-Jun Li, Haozhong Yang et al.

ISMAR 2025paper
#47

“Do You Even Need a City Guide Anymore?” Expert Adoption of XR Technology for Guided City Tours

Margarita Chikobava, Antonio Krüger

ISMAR 2025paper
#48

Toward a More Standardized Multi-directional Tapping Task in VR: The Effect of Target Depth

Haejun Kim, Yuhwa Hong, Jihae Yu et al.

ISMAR 2025paper
#49

A Bi-Directional Deep Learning Interface for Gaze-Controlled Wheelchair Navigation: Overcoming the Midas Touch Problem

Gianni Bremer, Joseph McIntyre, Je Hyung Jung et al.

ISMAR 2025paper
#50

Design and Evaluation of Pseudo-Haptic Techniques for Simulating Surface Stickiness in VR

Yutaro Hirao, Céleste Bourse, Koki Hori et al.

ISMAR 2025paper
#51

Focus-Aware Task Guidance: Adaptive AR Instruction Playback via Gaze and Location Tracking

Bowen Yuan, Hyunwoo Cho, Theophilus Teo et al.

ISMAR 2025paper
#52

Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction

Natalia P Ocampo, J. Felipe Gonzalez, Robert J Teather

ISMAR 2025paper
#53

Casual-VRAuth: A Design Framework Bridging Focused and Casual Interactions for Behavioral Authentication in Virtual Reality

Guanyu Ye, BoYu Gao, Huawei Tu

ISMAR 2025paper
#54

ThumbShift: Modulating Perceived Object Properties through Dynamic Thumb Repositioning

Jian Zhang, Gavin Buckingham, Wafa Johal et al.

ISMAR 2025paper
#55

Probabilistic Verification of Cybersickness in Virtual Reality Through Bayesian Networks

Peng Wu, Nasim Ahmed, Abhiram Sarma et al.

ISMAR 2025paper
#56

Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering

Dayun Nam, Seong Yong Lim, Hyon-Gon Choo

ISMAR 2025paper
#57

MRPilot: A Mixed-Reality System for Responsive Guidance of General Procedural Tasks

Hongliang Yang, Jin Zhou, Pengfei Xu et al.

ISMAR 2025paper
#58

HaptiCeiling: An Encountered-type Overhead Haptic Interface in Virtual Reality

Kaihan Wang, Han Shi, Junyu Chen et al.

ISMAR 2025paper
#59

PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration

Hayeon Kim, In-Kwon Lee

ISMAR 2025paper
#60

EEG2Gaussian: Decoding and Visualizing Visual-Evoked EEG for VR Scenes Using 3D Gaussian Splatting

Ming Li, Qiang Qu, Xiaoming Chen et al.

ISMAR 2025paper
#61

Icebreaking: Building Trust and Empathy with Virtual Museum Embodied Conversational Agents via Personalized Initial Interactions

Zi-Qiang He, Ke Jiang, Shi-Jie Ming et al.

ISMAR 2025paper
#62

When One Eye Sees Less: Uncovering Perceptual Thresholds of Asymmetric Quality Degradation in 4K XR Displays

Haechan Lee, Namil Kim, Hoe Sung Ryu et al.

ISMAR 2025paper
#63

Multi-illumination-interfered Neural Holography with Expanded Eyebox

Xinxing Xia, Pengfei Mi, Yiqing Tao et al.

ISMAR 2025paper
#64

Laughing Together: A Pilot Study on the Role of Virtual Agents in Emotional Contagion, Conformity, and Opinion Shaping in a Virtual Stand-Up Comedy Club

Similde Mair, Fariba Mostajeran, Joan Llobera et al.

ISMAR 2025paper
#65

Real-Time Physically-Based Relighting and Composition of Radiance Fields with Proxy Meshes

Yang Xu, Jinyang Bo, Junfeng Wang et al.

ISMAR 2025paper
#66

Augmented Reality Visualization Techniques for Search and Rescue: Findings from a User Study with Subject Matter Experts

Kelsey Quinn, Joseph L Gabbard, Enricoandrea Laviola et al.

ISMAR 2025paper
#67

Automated Scalable Brightness and Black Offset Seamlessness for Multi-Projector Displays

Ranga Sai Shreyas Manchikanti, Aditi Majumder

ISMAR 2025paper
#68

OpenFLAME: Federated Visual Positioning System to Enable Large-Scale Augmented Reality Applications

Sagar Bharadwaj Kalasibail Seetharam, Harrison Williams, Ainiu Luke Wang et al.

ISMAR 2025paperarXiv:2510.03915
#69

Don’t look at me like that— How AR face recognition changes our social behaviour.

Kushani Tharushika Perera, Holger Regenbrecht, Nadia Pantidi et al.

ISMAR 2025paper
#70

Gender Congruence and Social Context in XR: Effects on Partner Preference, Warmth, Competence, and Uncanniness

Hyeongil Nam, Seoyoung Kang, Anh Nguyen et al.

ISMAR 2025paper
#71

Entering Your Space: How Agent Entrance Styles Shape Social Presence in AR

Junyeong Kum, Seungwon Kim, Myungho Lee

ISMAR 2025paper
#72

Portable Silent Room: Exploring VR Design for Anxiety and Emotion Regulation for Neurodivergent Women and Non-Binary Individuals

Kinga Skierś, Yun Suen Pai, Marina Nakagawa et al.

ISMAR 2025paperarXiv:2508.18591
#73

Bichronous Collaboration: Across Time and Space Workflow for Physical Tasks Using Spatiotemporal Cues

Hyunwoo Cho, Eunhee Chang, Bowen Yuan et al.

ISMAR 2025paper
#74

VR Onboarding Procedures for Multiple Collocated Users: See-Through Tutorials and Group Transitions

Ephraim Schott, Tony Jan Zoeppig, Pramoch Viriyathomrongul et al.

ISMAR 2025paper
#75

Shared, Replicated, or Separated? A Comparative Study of Virtual Workspace Configurations for Collaborative Hands-On Learning

Juliette Le Meudec, Anastasia Bezerianos, Arnaud Prouzeau

ISMAR 2025paper
#76

LiteAT: A Data-Lightweight and User-Adaptive VR Telepresence System for Remote Education

Yuxin Shen, Wei Liang, Jianzhu Ma

ISMAR 2025paper
#77

Xstudio - A Collaborative Metaverse-Based Tool for Automotive Design and Engineering

Liudongnan Yang, Christian Eichhorn, Markus Herbig et al.

ISMAR 2025paper
#78

The Effect of Haptic Feedback in an Immersive Microsurgery Simulator on VR Training and Skill Transfer

Intissar Cherif, Aylen Ricca, Mohamed Chaouki Babahenini et al.

ISMAR 2025paper
#79

Cross-Reality for Autonomous Mobility in Autistic Individuals: Evaluating At-Home VR Training and In-Situ AR Support in a Field Study

Francesco Vona, Mattia Gianotti, Maria Luisa Lorusso et al.

ISMAR 2025paper
#80

VRTennis: Forehand Training in Virtual Reality with Rule-Based Motion Analysis and Multimodal Feedback

Anna Sebernegg, Peter Kán

ISMAR 2025paper
#81

The Effect of Crowds on Peripersonal Space and Interpersonal Distance in Immersive Virtual Environments

Yuanhao Lyu, Soumyajit Chakraborty, HyeonSeung Lee et al.

ISMAR 2025paper
#82

Visual and Auditory Feedback of Vibration, and Particle Effects for Enhancing Pseudo-Haptic Button Interaction in VR

Myeongji Ko, Woojoo Kim

ISMAR 2025paper
#83

When Senses Collide: Investigating Modality Congruence and Interference Between Task and Notification in Augmented Reality

Mehakdeep Kaur, Hyeongil Nam, Ryan Kang et al.

ISMAR 2025paper
#84

HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion

Kaining Zhang, Catarina Moreira, Pedro Belchior et al.

ISMAR 2025paperarXiv:2508.01765
#85

IntelliCap: Intelligent Guidance for Consistent View Sampling

Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg et al.

ISMAR 2025paperarXiv:2508.13043
#86

A Study of Multimodal Pen + Gaze Interaction Techniques for Shape Point Translation in Extended Reality

Uta Wagner, Jinwook Kim, Zhikun Wu et al.

ISMAR 2025paper
#87

Facilitating the Exploration of Linearly Aligned Objects in Controller-Free 3D Environment with Gaze and Microgestures

Jihyeon Lee, Jinwook Kim, Jeongmi Lee

ISMAR 2025paper
#88

Investigating the Effect of Visual Cue Density on Situational Awareness during Immersive Navigation

Nicole Weidinger, Tobias Schreck, Bruce H Thomas et al.

ISMAR 2025paper
#89

Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation

Peike Wang, Ming Li, Ziteng Wang et al.

ISMAR 2025paper
#90

Beyond Supervised Limits: Semi-Supervised Cybersickness Prediction from Physiological Signals with Minimal Labeled Data

A E M Ridwan, John Quarles, Rifatul Islam

ISMAR 2025paper
#91

Robustness of Self-Avatar Animation Beyond Sparse Tracking: Effects of Pose Estimator Discrepancies and Inaccuracies

Antoine Maiorca, George Fletcher, Thierry RAVET et al.

ISMAR 2025paper
#92

VRtalk: Real-time Interactive Intelligent Anime Avatars in Virtual Reality

Yuan Yu, Chunlei Xu, Shirao Yang et al.

ISMAR 2025paper
#93

The Role of Visual Augmentation on Embodied Skill Acquisition Across Perspectives and Body Representations

Ruochen Cao, Zequn Liang, Chenkai Zhang et al.

ISMAR 2025paper
#94

DPIK: User Embodiment of Dual-point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users

Elhassan Makled, Wolfgang Broll

ISMAR 2025paper
#95

Investigating Dynamics of Subjective Anxiety and Behavior due to Personal Space Violations and COVID-19-related Stressors in a Social VR Simulation

Jiyoon Park, Christian Wallraven

ISMAR 2025paper
#96

The Awe-some Spectrum: Self-Reported Awe Varies by Eliciting Scenery and Presence in Virtual Reality, and the User's Nationality

Melissa Steininger, Alexander Marquardt, Monica Perusquia-Hernandez et al.

ISMAR 2025paper
#97

The immersive Debriefing : Comparative evaluation of Full and Segmented Redo methods in Virtual Reality

Kelly Minotti, Daniel Xuan Hien Mai, Guillaume Loup et al.

ISMAR 2025paper
#98

DocVision: a Seamless, Cross-Device Immersive Active Reading Framework for Digital Academic Literature

Yapeng Liu, Kai Chen, Dongliang Guo et al.

ISMAR 2025paper
#99

Adaptive Hand Visibility for Accurate 3D User Interactions in Virtual Environments

Rumeysa Turkmen, Laurent Voisard, Marta Kersten-Oertel et al.

ISMAR 2025paper
#100

Crafting Dynamic Virtual Activities with Advanced Multimodal Models

Changyang Li, Qingan Yan, Minyoung Kim et al.

ISMAR 2025paperarXiv:2406.17582
#101

Rendering Togetherness: Embodied Social Synchronization in Multi-User VR

Julia Ayache, Julien Laroche, Maxime Hérissé et al.

ISMAR 2025paper
#102

Clean Training, Clear Skies: Virtual Reality Training for Expert Smoke Opacity Certification

Ethan Seefried, Videep Venkatesha, Nathaniel Blanchard et al.

ISMAR 2025paper
#103

Emotional Art: Exploring a Novel Paradigm of artistic re-creation based on emotion capture in VR

Yufei Zhang, Ding Ding, Zhuying Li

ISMAR 2025paper
#104

PanoFloor: reconstruction and immersive exploration of large multi-room scenes from a minimal set of registered panoramic images using denoised density maps

Giovanni Pintore, Sara Jashari, Marco Agus et al.

ISMAR 2025paper
#105

An Open Testbed for Mixed Reality Precise Rotation Guidance: Comparative case study of Arrow, Gestalt and Magnifier Cues

Mine Dastan, Fabio Vangi, Francesco Musolino et al.

ISMAR 2025paper
#106

Improving Mid-Air Sketching in Room-Scale Virtual Reality with Dynamic Color-to-Depth and Opacity Cues

Samantha Monty, Dennis Alexander Mevißen, Marc Erich Latoschik

ISMAR 2025paper
#107

Investigating the Effects of Haptic Illusions in Collaborative Virtual Reality

Yannick Weiss, Julian Rasch, Jonas Fischer et al.

ISMAR 2025paper
#108

Influence of Object Height, Shadow and Adapting Luminance on Outdoor Depth Perception in Augmented Reality

Shining Ma, Chaochao Liu, Jingyuan Wang et al.

ISMAR 2025paper
#109

Improving Pointing Accuracy for 3D Target Selection in Virtual Reality through Depth Perception Biases Correction

Songyue Yang, Kang Yueh, Haolin Gao et al.

ISMAR 2025paper
#110

Have A Seat: An Enhanced Reactive Alignment of a Single Target’s Position and Angle from the User’s Perspective in VR

Habiba Hesham Mohamed AbdelAziz, Yutaro Hirao, Monica Perusquia-Hernandez et al.

ISMAR 2025paper
#111

First-Person Vocal Auralisation in XR and Its Influence on Perceived Presence and Audio-Visual Quality

Mauricio Flores-Vargas, Enda Bates, Rachel McDonnell

ISMAR 2025paper
#112

X-Mask: Improving Soft-Edge Occlusion in Optical See-Through Displays with Cross-Shaped Pinholes

Xiaodan Hu, Christoph Ebner, Yan Zhang et al.

ISMAR 2025paper
#113

Multimodal Classification of Distraction in VR Learning: A Foundation for Real-Time Adaptation

Nicholas P Fisher, Arun K Kulshreshth

ISMAR 2025paper
#114

Neck Goes VRrr: Reducing Rotation-Induced Virtual Reality Sickness through Neck Muscle Vibrations

Kun-Woo Song, Sang Ho Yoon

ISMAR 2025paper
#115

Sitting or standing in VR: About Comfort, Conflicts, and Hazards

Daniel Zelasko, Bernhard Riecke

ISMAR 2025paper
#116

AniDream: Generating Skeleton-Guided Anime Avatars from Text Prompts

Fernanda Miyuki Yamada, Hiroki Takahashi

ISMAR 2025paper
#117

The Cost of Virtuality Switching: Searching for Physical and Virtual Targets in Optical-See-Through Augmented Reality

Kangyou Yu, Yunhao Luo, Radha Kumaran et al.

ISMAR 2025paper
#118

Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets

Salah eddine LAIDOUDI, Madjid MAIDI, Samir Otmane

ISMAR 2025paper
#119

Magic-Tap: A Kinematics-Driven Virtual Hand Selection Technique in AR/VR

Ruyang Yu, Yixuan Liu, Zijian Wu et al.

ISMAR 2025paper
#120

Can the Perceived Capability of Your Virtual Avatar Enhance Exercise Performance?

Sen-Zhe Xu, Bosheng Huang, Zian Zhou et al.

ISMAR 2025paper
#121

The Honest Virtual Self? Effects of Avatar Personalization and Motor Control on Physiological Responses to Deceptive Behaviours

Anca Salagean, Darren Cosker, Danaë Stanton Fraser

ISMAR 2025paper
#122

When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents

Seungwoo Oh, Nakyoung An, Youngwug Cho et al.

ISMAR 2025paper
#123

MyGO: Virtual Reality Locomotion Prediction using Multitask Learning

Zicheng Liu, Ding Ding, Zhuying Li et al.

ISMAR 2025paper
#124

MirrorPose: Enabling Full-body Gestures Interaction for Head-mounted Devices with a Full-length Mirror

Chenlong Zhang, Xingwang Xue, Xiyu Sheng et al.

ISMAR 2025paper
#125

WarpVision: Using Spatial Curvature to Guide Attention in Virtual Reality

Jérôme Kudnick, Martin Weier, Colin Groth et al.

ISMAR 2025paper
#126

cLock: Single-Handed Two-Factor Authentication in VR Using Wrist Rotation and Multi-Finger Tapping

Xueyang Wang, Xin Yi, Jiaqi Li et al.

ISMAR 2025paper
#127

PresenceLens: Interpreting Dynamic Presence in Virtual Reality

Hayeon Kim, In-Kwon Lee

ISMAR 2025paper
#128

Exploring the Influence of Crowd Size across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments

Haozhong Yang, Yi-Jun Li, Zinan Han et al.

ISMAR 2025paper
#129

Exploring Organizational Strategies in Immersive Computational Notebooks

Sungwon In, Ayush Roy, Eric Krokos et al.

ISMAR 2025paperarXiv:2508.14346
#130

An Empirical Evaluation of How Virtual Hand Visibility Affects Near-Field Size Perception and Reporting of Tangible Objects in Virtual Reality

Chandni Murmu, Rohith Venkatakrishnan, Roshan Venkatakrishnan et al.

ISMAR 2025paper
#131

Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality

Nissi Otoo, Kailon Blue, G. Nikki Ramirez et al.

ISMAR 2025paper
#132

Examining Eye Vergence During Perceived Depth Changes with Eye Tracking System in Optical See-Through Augmented Reality

Matthew Sturgeon, Dakota D Kenoyer-Healy, Russell Cohen-Hoffing et al.

ISMAR 2025paper
#133

Weighted-Area Based Alignment Metric for Redirected Walking in VR

Po Fan Yu, Huan-Chang Hung, Xue Liang Wu et al.

ISMAR 2025paper
#134

Extended Reality Check: Evaluating XR Prototyping for Human-Robot Interaction in Contact-Intensive Tasks

Tonia Mielke, Mareen Allgaier, Christian Hansen et al.

ISMAR 2025paper
#135

Enhancing Dazzling Sensation through Pseudo-Blink and Afterimage Presentation in Virtual Reality

Takahiro Ito, Juro Hosoi, Yuki Ban et al.

ISMAR 2025paper
#136

Three Techniques for Enhancing Emotional Expression on Embodied Avatar Face in VR

Jaejoon Jeong, Gun A. Lee, Hyung-Jeong Yang et al.

ISMAR 2025paper
#137

Designing Hand and Forearm Gestures to Control Virtual Forearm for User-Initiated Forearm Deformation

Yilong Lin, Han Shi, Weitao Jiang et al.

ISMAR 2025paper
#138

Effects of Peripheral Optic Flow Location and Speed on Unintended Positional Drift during Walk-In-Place in VR

Seungwoo Eun, Taeyun Noh, Myungho Lee

ISMAR 2025paper
#139

Sonify Anything: Towards Context-Aware Sonic Interactions in AR

Laura Schütz, Sasan Matinfar, Ulrich Eck et al.

ISMAR 2025paperarXiv:2508.01789
#140

Cardboard Controller: A Cost-Effective Method to Support Complex Interactions in Mobile VR

Kristen Grinyer, Robert J. Teather

ISMAR 2025paper
#141

VR as a ``Drop-In'' Well-being Tool for Knowledge Workers

Sophia Ppali, Haris Psallidopoulos, Marios Constantinides et al.

ISMAR 2025paperarXiv:2510.02836
#142

Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness?

Jaewan Lim, Sooyeon Choi, Jimin Ryu et al.

ISMAR 2025paper
#143

AR Surgical Navigation With Surface Tracing:Comparing In-Situ Visualization with Tool-Tracking Guidance for Neurosurgical Applications

Marc J Fischer, E. Brandon Strong

ISMAR 2025paperarXiv:2508.10554
#144

"I was truly able to express the image of myself that I have within": Exploring VR Group Therapy Approaches with the LGBTQIA+ community

Kinga Skierś, Danyang Peng, Anish Kundu et al.

ISMAR 2025paper
#145

Virtual Museum Tour Agent: Effects of Responsiveness and Awareness

Anant Upadhyay, Fu-Chia Yang, Christos Mousas

ISMAR 2025paper
#146

Exploring the Effects of Augmented Reality Guidance Position within a Body-Fixed Coordinate System on Pedestrian Navigation

Shunbo Wang, Qing Xu, Klaus Schoeffmann

ISMAR 2025paper
#147

Experiencing Immersive Virtual Nature for Well-Being, Restoration, Performance, and Nature Connectedness: A Scoping Review

Jeewoo Kim, Svara Patel, Hyeongil Nam et al.

ISMAR 2025paper
#148

Virtual Roomie: Immersive Layout Co-design with a Virtual Agent

Angela L. Jimenez, Pedro Acevedo, Christos Mousas

ISMAR 2025paper
#149

GSHOI Denoiser: Denoising Gaussian Hand-Object Interaction Rendering

Lizhi Zhao, Xuequan Lu, Bin Hu et al.

ISMAR 2025paper
#150

MIRAGE: Multimodal Intention Recognition and Admittance-Guided Enhancement in VR-based Multi-object Teleoperation

Chi Sun, Xian Wang, Abhishek Kumar et al.

ISMAR 2025paperarXiv:2509.01996
#151

RCLL-AR: Augmented Reality Support for Understanding Autonomous Processes in the RoboCup Logistics League

Jan-Heliodor Tscherko, Peter Kohout, Philipp Fleck et al.

ISMAR 2025paper
#152

Field Dependence as a Predictor of Cybersickness

Wallace Santos Lages, Brady Li, Zachary Gaydos

ISMAR 2025paper
#153

Can People's Brains Synchronize during Remote AR Collaboration?

Jaehwan You, Myeongul Jung, Kwanguk Kim

ISMAR 2025paper
#154

Application of Transitional Mixed Reality Interfaces: A Co-design Study with Flood-prone Communities

Zhiling Jie, Geert Lugtenberg, Renjie Zhang et al.

ISMAR 2025paper
#155

p-Blend: Privacy- and Utility-Preserving Blendshape Perturbation Against Re-identification Attacks in Virtual Reality

Jingwei Liu, Lai Wei, Yan Hu et al.

ISMAR 2025paper
#156

The Impact of AI-Based Real-Time Gesture Generation and Immersion on the Perception of Others and Interaction Quality in Social XR

Christian Merz, Niklas Krome, Carolin Wienrich et al.

ISMAR 2025paper
#157

What Makes Object Referencing Clear? Multimodal Strategies for Shared Understanding in XR Collaboration

Jeonghyeon Kim, Jemin Lee, Youngwon Kim

ISMAR 2025paper
#158

Birds of a Feather Augment Together: Exploring Sonic Links Between Real and Virtual Worlds in Audio Augmented Reality

Jacob Bhattacharyya, Alessandro Vinciarelli, Stephen Anthony Brewster

ISMAR 2025paper
#159

From Notation to Gesture: Virtual Conductor Gesture Generation in VR via Structured Score Semantics

Haozhe Ma, Yuxin Shen, Wei Liang et al.

ISMAR 2025paper
#160

Are You Empathizing with Me? Exploring External Expressions of Empathy in Interpersonal VR Communication

Yongho Lee, Bowon Kim, Hyunchul Kim et al.

ISMAR 2025paper
#161

The Effect of Realism on Hand Redirection in Immersive Environments

Shuqi Liao, Yuqi Zhou, Voicu Popescu

ISMAR 2025paper
#162

Measuring Rotational Inertia in HMDs: Calculation of Torque as an Unobtrusive Indicator of Expended Effort in Virtual Environments

Jared Van Dam, Matt Werner, Kyle Tanous et al.

ISMAR 2025paper
#163

Big Frog Vibes: Jumping Superhuman Distances Forward, Vertically and Sideways in VR Using Comfortably High Translational Gain

Graham Wilson, Harvey Russell, Joseph O'Hagan et al.

ISMAR 2025paper
#164

PersoNo: Personalised Notification Urgency Classifier in Mixed Reality

Jingyao Zheng, Haodi Weng, Xian Wang et al.

ISMAR 2025paperarXiv:2508.19622
#165

Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts

Marium-E- Jannat, Shukan Miteshkumar Shah, Khalad Hasan

ISMAR 2025paper
#166

HAT Swapping: Virtual Agents as Stand-ins for Absent Human Instructors in Virtual Training

Jingjing Zhang, Binyang Han, Ze Dong et al.

ISMAR 2025paper
#167

Touching the Virtual Dog: Effects of Active and Passive Haptic Feedback on Social Bonding and Presence in VR Pet Interaction

Ahmad A Fouad, Hyeongil Nam, Anh Nguyen et al.

ISMAR 2025paper
#168

The Relationship Between Time and Distance Perception in Egocentric Target-Selection-Based Teleportation

Matthias Wölwer, Daniel Zielasko

ISMAR 2025paper
#169

How Do We Read Texts in VR?: The Effects of Text Segment Quantity and Social Distraction on Text Readability in Virtual Museum Contexts

Jungmin Lee, Hyuckjin Jang, Jeongmi Lee

ISMAR 2025paper
#170

FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces

Tingjie Wan, Yunxin Xu, Yue Li et al.

ISMAR 2025paper
#171

An Evaluation of Movement Data Analysis Techniques for Virtual Reality

Alice Guth, Jessica J Good, Eugy Han et al.

ISMAR 2025paper
#172

"Everyone Knows You’re Watching P*rn": Reflecting on First-hand User Accounts on the Use and Public Perception of In-Transit Passenger XR

Katharina Margareta Theresa Pöhlmann, Graham Wilson, Laura Bajorunaite et al.

ISMAR 2025paper
#173

Let's Do It My Way: Effects of Personality and Age of Virtual Characters

Minsoo Choi, Dixuan Cui, Siqi Guo et al.

ISMAR 2025paper
#174

Cross-Subject Cognitive Load Recognition in VR Using Multimodal Fusion with EEG and Eye-Tracking

Shiwei Cheng, Jiaqi Dong, Yang Liu

ISMAR 2025paper
#175

P-MARS: Design of a VR-Based Rehabilitation System for Children with Autism and Its Longitudinal Tracking Evaluation

Yang Zhao, Chenyang Wang, Peihan Shi et al.

ISMAR 2025paper
#176

Towards Augmented Reality Support for Swarm Monitoring: Evaluating Visual Cues to Prevent Fragmentation

Aymeric Hénard, Etienne Peillard, Jérémy Rivière et al.

ISMAR 2025paper
#177

ArtSpeak: An Interactive AR Application for Lifelike Speaking with Art Portraits

SHUBHANGI SAILEJA RABICHANDRA GARNAIK, Aruna Balasubramanian, Niranjan Balasubramanian et al.

ISMAR 2025paper
#178

Virtual Pass-through: Evaluating 3D Gaussian Splatting as an Alternative to Conventional Video Pass-through in Static Environments

Andy Schleising, Christian Kunert, Tobias Schwandt et al.

ISMAR 2025paper
#179

Transforming Avalanche Rescue Training: Evaluating the Effectiveness of Virtual Reality Training in High-Stakes Environments

Pascal Knierim, Anna-Lena Hetzenauer, Christoph Sitar

ISMAR 2025paper
#180

Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings

Hyeongil Nam, Muskan Sarvesh, Seoyoung Kang et al.

ISMAR 2025paper
#181

Can AI Inspire Biophilic Design in Immersive Virtual Reality Workspaces to Enhance Well-being?

Sara Romano, Luana Marangelli, Enricoandrea Laviola et al.

ISMAR 2025paper
#182

MAGIC: A Method for Analyzing the Grammar of Incomplete Cues

Xinyu Hu, Joseph LaViola, Ryan P. McMahan

ISMAR 2025paper
#183

A Handheld Stiffness Display with a Programmable Spring and Electrostatic Clutches for Haptic Interaction in Virtual Reality

Ke Shi, Quan Xiong, Maozeng Zhang et al.

ISMAR 2025paper
#184

ZonAware: Identifying Zoning Out and Increasing Engagement in Upper Limb Virtual Reality Rehabilitation

Kai-Lun Liao, Mengjie Huang, Jiajia Shi et al.

ISMAR 2025paper
#185

Merging Bodies, Dividing Conflict: Body-Swapping in Mixed Reality Increases Closeness Yet Weakens the Joint Simon Effect

Yuan He, Brendan Rooney, Rachel McDonnell

ISMAR 2025paperarXiv:2509.09815
#186

How Spatial Ability Affects Response to Gaze-Adaptive Cueing in Mixed Reality Spatial Navigation

Yu Zhao, Bobby Bodenheimer

ISMAR 2025paper
#187

HeadDepth: Gaze Raycasting with Head Pitch for Depth Control

Haopeng Wang, Florian Weidner, Yasmeen Abdrabou et al.

ISMAR 2025paper
#188

The Effect of Hand Visibility in AR: Comparing Dexterity and Interaction with Virtual and Real Objects

Jakob Hartbrich, Stephanie Arevalo Arboleda, Steve Göring et al.

ISMAR 2025paper
#189

Zero-Sum vs. Positive-Sum: Effects of Inter-team Competition Modes and Haptic Feedback on Team Flow in Multi-team VR

Yu Wang, Qian qian Xiong, Yan Hu et al.

ISMAR 2025paper
#190

AuxiScope: Handheld Augmented Reality Tablet as an Auxiliary Display for Large-Scale Display Systems

Matthew Castellana, Chahat Kalsi, Yoonsang Kim et al.

ISMAR 2025paper
#191

The State of Replication at IEEE ISMAR and IEEE VR: A Scoping Literature Review (2010 -- 2024) and Online Survey

Verena Biener, Mohammed Safayet Arefin, S M Rashidul Hasan Nijhum et al.

ISMAR 2025paper
#192

Investigating the Potential of Haptic Props for 3D Object Manipulation in Handheld AR

Jonathan Wieland, Maximilian Dürr, Rebecca Frisch et al.

ISMAR 2025paper
#193

Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality

Denmar Mojan Gonzales, Snehanjali Kalamkar, Sophie Jörg et al.

ISMAR 2025paperarXiv:2508.11781
#194

The Impact of Performance-Specific Feedback from a Virtual Coach in a Virtual Reality Exercise Application

Andrea Zimmerer, Lydia Bartels, Marc Erich Latoschik

ISMAR 2025paper
#195

Viewpoint-Tolerant Depth Perception for Shared Extended Space Experience on Wall-Sized Display

Dooyoung Kim, Jinseok Hong, Heejeong Ko et al.

ISMAR 2025paperarXiv:2508.06889
#196

Selection at a Distance Through a Large Transparent Touch Screen

Sebastian Rigling, Steffen Koch, Dieter Schmalstieg et al.

ISMAR 2025paper
#197

Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality Simulation

Sai-Keung Wong, Yi-An Chen, Elizabeth A Schlesener et al.

ISMAR 2025paper
#198

When Is Self-Gaze Helpful? Examining Uni- vs Bi-directional Gaze Visualization in Collocated AR Tasks

Daniel Alexander Delgado, Christopher J Bowers, Rodrigo Luis Calvo et al.

ISMAR 2025paper
#199

Move Like an Ammonite: Personalizing Force Feedback for Avatar Embodiment in Virtual Reality

Shun Kondoh, Takeru Hashimoto, Takuji Narumi

ISMAR 2025paper
#200

Detecting Visual Information Manipulation Attacks in Augmented Reality: A Multimodal Semantic Reasoning Approach

Yanming Xiu, Maria Gorlatova

ISMAR 2025paperarXiv:2507.20356
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