ISMAR 2025 Papers
229 papers found • Page 2 of 5
“Do You Even Need a City Guide Anymore?” Expert Adoption of XR Technology for Guided City Tours
Margarita Chikobava, Antonio Krüger
DPIK: User Embodiment of Dual-point Tracked Avatars Using Hand IK and Face Tracking for Smartphone AR Users
Elhassan Makled, Wolfgang Broll
Dual Focus Multiscale Attention for Object Detection in Mixed Reality: Leveraging Customizable Synthetic Datasets
Salah eddine LAIDOUDI, Madjid MAIDI, Samir Otmane
Dynamic Eyebox Steering for Improved Pinlight AR Near-eye Displays
Xinxing Xia, Zheye Yu, Dongyu Qiu et al.
Dynamic Measurement of Visitor Behavioral Engagement in Informal Environments Using Head-Mounted Displays
Shuyu Luo, Yujia Qian, Chaoyi Huang et al.
EEG2Gaussian: Decoding and Visualizing Visual-Evoked EEG for VR Scenes Using 3D Gaussian Splatting
Ming Li, Qiang Qu, Xiaoming Chen et al.
Effects of AI-Powered Embodied Avatars on Communication Quality and Social Connection in Asynchronous Virtual Meetings
Hyeongil Nam, Muskan Sarvesh, Seoyoung Kang et al.
Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Visual Attention in a Stressful Virtual Reality Simulation
Sai-Keung Wong, Yi-An Chen, Elizabeth A Schlesener et al.
Effects of Peripheral Optic Flow Location and Speed on Unintended Positional Drift during Walk-In-Place in VR
Seungwoo Eun, Taeyun Noh, Myungho Lee
EgoBlur: Blurry Egocentric XR Dataset for Robust Fast Hand Pose Estimation
Chae Eun Lee, Anmol Namdev, haeri jang et al.
EgoTrigger: Toward Audio-Driven Image Capture for Human Memory Enhancement in All-Day Energy-Efficient Smart Glasses
Akshay Paruchuri, Sinan Hersek, Lavisha Aggarwal et al.
Emotional Art: Exploring a Novel Paradigm of artistic re-creation based on emotion capture in VR
Yufei Zhang, Ding Ding, Zhuying Li
Enhanced Adaptive Subdivision for Dynamic Mesh Compression to Improve Visual Quality in VR/AR Rendering
Dayun Nam, Seong Yong Lim, Hyon-Gon Choo
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction
Zhenyang Li, Xiaoyang Bai, Tongchen Zhang et al.
Enhancing Dazzling Sensation through Pseudo-Blink and Afterimage Presentation in Virtual Reality
Takahiro Ito, Juro Hosoi, Yuki Ban et al.
Enhancing Learning and Knowledge Retention of Abstract Physics Concepts with Virtual Reality
Mehmet Akif Akdag, Jean Botev, Steffen Rothkugel
Enhancing Pseudo-Haptics on the Hand by Viewpoint Shifts in VR
Riku Watanabe, Mitsuru Ito, Akifumi Takahashi et al.
Entering Your Space: How Agent Entrance Styles Shape Social Presence in AR
Junyeong Kum, Seungwon Kim, Myungho Lee
EVER: Edge-Assisted Auto-Verification for Mobile MR-Aided Operation
Jiangong Chen, Mingyu Zhu, Bin Li
"Everyone Knows You’re Watching P*rn": Reflecting on First-hand User Accounts on the Use and Public Perception of In-Transit Passenger XR
Katharina Margareta Theresa Pöhlmann, Graham Wilson, Laura Bajorunaite et al.
Examining Eye Vergence During Perceived Depth Changes with Eye Tracking System in Optical See-Through Augmented Reality
Matthew Sturgeon, Dakota D Kenoyer-Healy, Russell Cohen-Hoffing et al.
Experience Level Influences User's Criteria for Avatar Animation Realism
Yudong Huang, Avneet Singh, Mark Roman Miller
Experiencing Immersive Virtual Nature for Well-Being, Restoration, Performance, and Nature Connectedness: A Scoping Review
Jeewoo Kim, Svara Patel, Hyeongil Nam et al.
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments
Xuning Hu, Yichuan Zhang, Yushi Wei et al.
Exploring Body-Anchored Augmented Reality Interfaces Across Different Mobility and Social Contexts
Marium-E- Jannat, Shukan Miteshkumar Shah, Khalad Hasan
Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
Zheng Wei, Jia Sun, Junxiang LIAO et al.
Exploring Organizational Strategies in Immersive Computational Notebooks
Sungwon In, Ayush Roy, Eric Krokos et al.
Exploring Plausible Preference of Body-centric Locomotion with Reinforcement Learning in Virtual Reality
Zijun Mai, BoYu Gao, Huawei Tu et al.
Exploring Pointing and Confirmation Techniques for Teleportation Across Varying Elevations in Virtual Reality
Bakdauren Narbayev, A K M Amanat Ullah, Jaisie Sin et al.
Exploring the Effects and Neurophysiological Characteristics of VR Emotion Regulation Strategies
Pengxiang Wang, Xiaohui Tan, Tianren Luo et al.
Exploring the Effects of Augmented Reality Guidance Position within a Body-Fixed Coordinate System on Pedestrian Navigation
Shunbo Wang, Qing Xu, Klaus Schoeffmann
Exploring the Influence of Crowd Size across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments
Haozhong Yang, Yi-Jun Li, Zinan Han et al.
Extended Reality Check: Evaluating XR Prototyping for Human-Robot Interaction in Contact-Intensive Tasks
Tonia Mielke, Mareen Allgaier, Christian Hansen et al.
Facilitating the Exploration of Linearly Aligned Objects in Controller-Free 3D Environment with Gaze and Microgestures
Jihyeon Lee, Jinwook Kim, Jeongmi Lee
Fast SP-GS: Reconstructing Dynamic Scenes in Minutes
Diwen Wan, Jiaxiang Tang, Ruijie Lu et al.
Field Dependence as a Predictor of Cybersickness
Wallace Santos Lages, Brady Li, Zachary Gaydos
First-Person Vocal Auralisation in XR and Its Influence on Perceived Presence and Audio-Visual Quality
Mauricio Flores-Vargas, Enda Bates, Rachel McDonnell
Focus-Aware Task Guidance: Adaptive AR Instruction Playback via Gaze and Location Tracking
Bowen Yuan, Hyunwoo Cho, Theophilus Teo et al.
FootPorting: Exploring Foot-Based Teleportation Techniques for Seated Users in Confined Spaces
Tingjie Wan, Yunxin Xu, Yue Li et al.
From Notation to Gesture: Virtual Conductor Gesture Generation in VR via Structured Score Semantics
Haozhe Ma, Yuxin Shen, Wei Liang et al.
Gender Congruence and Social Context in XR: Effects on Partner Preference, Warmth, Competence, and Uncanniness
Hyeongil Nam, Seoyoung Kang, Anh Nguyen et al.
GSHOI Denoiser: Denoising Gaussian Hand-Object Interaction Rendering
Lizhi Zhao, Xuequan Lu, Bin Hu et al.
GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems
Qingyue Deng, Jijiang Li, Haibin Ling et al.
HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality
Zhiming Hu, Guanhua Zhang, Zheming Yin et al.
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
Jindu Wang, Ke Zhou, Haoyu Ren et al.
HaptiCeiling: An Encountered-type Overhead Haptic Interface in Virtual Reality
Kaihan Wang, Han Shi, Junyu Chen et al.
HAT Swapping: Virtual Agents as Stand-ins for Absent Human Instructors in Virtual Training
Jingjing Zhang, Binyang Han, Ze Dong et al.
Have A Seat: An Enhanced Reactive Alignment of a Single Target’s Position and Angle from the User’s Perspective in VR
Habiba Hesham Mohamed AbdelAziz, Yutaro Hirao, Monica Perusquia-Hernandez et al.
HeadDepth: Gaze Raycasting with Head Pitch for Depth Control
Haopeng Wang, Florian Weidner, Yasmeen Abdrabou et al.
HeadZoom: Hands-Free Zooming and Panning for 2D Image Navigation Using Head Motion
Kaining Zhang, Catarina Moreira, Pedro Belchior et al.