Drag Anything: Motion Control for Anything using Entity Representation

120citations
PDF
120
Citations
#58
in ECCV 2024
of 2387 papers
10
Authors
4
Data Points

Abstract

We introduce DragAnything, which utilizes a entity representation to achieve motion control for any object in controllable video generation. Comparison to existing motion control methods, DragAnything offers several advantages. Firstly, trajectory-based is more user-friendly for interaction, when acquiring other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only need to draw a line (trajectory) during interaction. Secondly, our entity representation serves as an open-domain embedding capable of representing any object, enabling the control of motion for diverse entities, including background. Lastly, our entity representation allows simultaneous and distinct motion control for multiple objects. Extensive experiments demonstrate that our DragAnything enables precise and flexible control over the motion of any object in video generation.

Citation History

Jan 26, 2026
0
Jan 27, 2026
0
Jan 27, 2026
0
Feb 1, 2026
120+120