Flash-Splat: 3D Reflection Removal with Flash Cues and Gaussian Splats
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Abstract
We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by modern inverse rendering methods (e.g.,~Gaussian splatting) allow one to perform flash/no-flash reflection separation using {\em unpaired measurements}---this relaxation dramatically simplifies image acquisition over conventional paired flash/no-flash reflection separation methods. Through extensive real-world experiments, we demonstrate our method, Flash-Splat, accurately reconstructs both transmitted and reflected scenes in 3D. Our method outperforms existing 3D reflection separation methods, which do not leverage illumination control, by a large margin.
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